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The switch version of FIFA 21 was exactly the same game as FIFA 20 only with updated rosters and the such. Thing is, FIFA 19 and FIFA 20 were removed from the store to prevent people from buying them digitally.
Everything I know about it is that, like, the turn-based combat system isn’t fun-bad, it’s boring-bad, where it just gets really repetitive super quick
There is like one or two popular indie depression rpgs. Almost every rpg maker game is about some kind of physiological horror type thing (I’m not saying that’s a bad thing at all)
I don’t believe thats a bad thing at all. These games aren’t outright copying each other. They just look similar or have similar themes. I, for my part, love psychological horror. I love rpgs, especially these indie rpgs that in the style of undertale or earthbound. These aspects combined is just that kind of game I absolutely love, and more of them existing is great??! Like, more stuff I can play. I like it.
i will say that omori is definitely a lot more derivative (i mean of course it is, it has a lot more to derive from in the first place) but it is still very strongly unique and powerful in its presentation
For sure, but they're often associated enough with the genre that they might as well be. Yume Nikki is also very important to the "quirky Earthbound inspired RPG about depression" as it inspired other more full fledged games in the genre such as Lisa, One-Shot, Omori, among many others, so it makes sense to include them.
I think undertale is about depression, it’s just pretty subtle about it. Toriel, Sans, Alphy’s and Asgore all seem to be depressed, and follow common archetypes for how people deal with it.
Although it’s more ambiguous, the game also seems to imply Frisk tried to commit suicide before the game starts.
>Frisk.
>Hey.
>Let me ask you a
question.
>Frisk.
>Why did you come here?
>Everyone knows the legend, right...?
>“Travellers who climb Mt. Ebott are said
to disappear."
>Frisk.
>Why would you ever
climb a mountain
like that?
>Was it foolishness?
>Was it fate?
>Or was it…
>Because you...?
>Well.
>Only you know the
answer, don't you..?
Along with the fact that they had “fallen down” I think there’s a good case for the interpretation. It also just works incredibly well, thematically, if they were in their own “underground” before the start.
Ah. Wasn't there something about the first human too, though? Something along the lines of "they didn't climb up for a happy reason"?
Also, this little piece of monologue you quoted managed to male me nostalgic.
Yep, the next line
>I know why Chara climbed the mountain
>It wasn't for a very happy reason.
>Frisk.
>I'll be honest with
you.
>Chara hated humanity.
Anyways, I always find the fact that Chara’s part of the story is so heavily emphasized over Frisk’s is kinda indicative of how the fanbase has always focused a bit too much on the wrong parts of the story. There’s so much beauty in Frisks journey through to the pacifist ending, but people can’t help but focus on the Chara and the genocide ending. It’s a shame.
I never actually played through the genocide route. I did watch part of if on youtube, and I was called out by Flowey on it, lol. I actually felt guilty about that, even if it's just a game.
But Chara's story just seems more intriguing than Frisk's. Frisk is pretty bland, for obvious reasons. The story that was slowly revealed during the game, about Chara's and Asriel's friendship, is really the most interesting and tragic part of the game. Maybe even the centre-piece of the plot.
But I played it a while ago, maybe my mind twisted it since then.
What’s so bland about a lost kid helping people grow? All the while having to deal with the fact that their continued existence in this world is causing everyone around them pain? Them overcoming the easy path of killing or letting themselves die, and finding a brighter path for everyone in the process?
I’m sorry, I just find Frisks tale a more touching and interesting story about asserting your right to live and how kindness can brighten people’s lives than “evil kid is malicious and manipulative.” I think tobey thought so too, since he made the game about Frisk and Asriel rather than Chara.
Since Frisk (more or less) represents the player, there isn't really a backstory. Don't get me wrong, I really love the entire game. It was amazing helping people and 'finding a brighter path', as you put it. And the people who were helped were really interesting. Not the guy helping them though, that was me. I'm not very interesting, lol.
And I don't think Chara's and Asriel's story is just "evil, manipulative kid". I think Chara did have good intentions, and really loved the Dreemurrs. The story is left vague enough to be open to many interpretations, it just really made me think. It's personal, though.
It's completely understandable that your takeaway was different, and the playthrough's story was more important to you. Heck, it was probably the way Toby intended it. But the end of the pacifist route left me thinking about Asriel. And I think that might be the biggest reason I'm hyper-fixating on this. It's left half-unresolved and mysterious.
from the replies it seems like One-Shot isn't an RPG and isn't about depression, Undertale isn't about depression, and Yumi Nikki also is not an RPG.
In which case... these are just a list of quirky earthbound-inspired games. Which, ok, there are a lot of, but there are also a lot of Dark Souls-inspired games and the entire FPS genre is Doom-inspired and no one complains about those
I mentioned this in another comment, but I think it's a mistake to take away Yumi Nikki from the Earthbound inspired RPG genre. Yumi Nikki has influenced a lot of earthbound inspired RPGs, like Lisa, Omori, and Jimmy the Pulsating Mass. While it's not really an RPG, it's arguably influenced the genre just as much as Earthbound itself, so at the very least it should be acknowledged as a precursor to the genre.
There are quite a few earthbound like games, but not all of them are about depression or mental illness.
Having a bunch of games inspired by one game isn't a bad thing though, it just means that those games can be considered part of a new subgenre, like how when doom came out, a bunch of other "doom clones" were made that started the FPS genre.
I like that he says games “about platforming.” Not platformers - a game who’s narrative is about the concept of being the PC of a platformer. I want to play a shooter throughout which Mario is lamenting why his reality is so tailor made to his jumping abilities
This sounds like I’m mocking the point of this video, which I’m not, I agree with it honestly, I just thought this was a really funny mental image
Those aren’t the best comparisons to make to support an argument. Shooters and platformers are genres of games while depression is a theme. Something like ‘fps set during WWII’ would be a much better comprison
That kinda reinforces the point he is making. It is like saying “it is lazy how every game takes place in space” or something like that. You can have two games about depression that look and feel completely different from one another
Your comparing a game genre to a theme in the story that usually takes center stage because of how big of a topic it is.
This is a really unfair comparison
Yeah I agree with the main point this guy is making but like, shooting and platforming are gameplay styles, not the themes of the games. I’m surprised no one else has brought that up
"wow a quirky earthbound-inspired depression game, lame!!!" mfers on their way to play their millionth game where you jump around and shooty shoot the baddy bad guys
I feel like it’s not about what the game is about, more the gameplay loop. Which usually for “it’s all in le head” games are usually almost EXACTLY the same. While shooters, like cod and halo, battlefield, etc, may be shooters, but play VASTLY different
i was literally just googling what this game was when i got this notification. i had never heard of it before today and then suddenly i’ve heard it mentioned on 5 seperate occasions today
The issue is that when a game wants to have heavy themes, and take mental effort it has to be _good_, it has to grab my brain, and **pull**. If it can't do that, I'm just not gonna get into it, and it's gonna be like surface run-off.
For a generic shooter of something, the bar is so much lower, since I can turn my brain off, like with trashy TV.
That, and I can't be playing more than 1 thinky game in rapid succession, or play lots of one in a row, I'll just get tired and burn out, so if there's a glut of them, I can't get through them, since my brain needs to sit around with the game equivalent of crayons for a bit.
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Wait this isn't a meme this is just a genuine point I've been duped
sorry LOL i just agree with it
YOU GOT GOT! BAMBOOZLED! OUTWITTED! MASSIVE L!
“Omg another game about depression” mfs when Ubisoft makes the same game for twenty years
Or EA relaunches the same soccer game (not a joke they did that)
farming simulator 2022
What
The switch version of FIFA 21 was exactly the same game as FIFA 20 only with updated rosters and the such. Thing is, FIFA 19 and FIFA 20 were removed from the store to prevent people from buying them digitally.
He's got a nice voice
You have a nice voice. I’m listening to you from inside your walls.
You have a nice listen I can hear your eardrums vibrating as they pick up soundwaves
Prove it come out here and kiss me sloppy style and tuck me into bed
I can play a video of his in the background, completely lose focus for 30 mins, and still feel like I enjoyed it
Who is he?
Nitro Rad
Thanks, also just realized his name is in the title I may be a little blind
just a little blind, as a treat
cue wally laugh
Watch him he’s amazing
Let people make their quirky earthbound inspired RPGs about depression
"When people have fun in a way i dont approve of??? = crinngggge 😂😂😂" Why are the terminally online like this
Quirked up indie game
Goated with OST
busting it down mental style
No
His voice is so soothing
this is from his review about OMORI https://youtu.be/3aJRzf6YTYQ
A moray
when the sun hits your eye like a big pizza pie
thats yiik
WHAT THE HELL IS GOING ON?!
I am literally vibrating with motion rn
Unrelated but Yiik sucks
world's first turn-cringe rpg
Yiik made the worst turn-based combat system Got asked to leave the indie rpg community
God the more I hear about yiik the more I want to play it
Everything I know about it is that, like, the turn-based combat system isn’t fun-bad, it’s boring-bad, where it just gets really repetitive super quick
the more i want to throttle the dev through the fifth dimension and make them look at their own product through literally anyone elses eyes
🤓
When the stars hit your eye like a frisbee going 4731 miles per hour that's a big fucking problem
simply nuke them with a twelve year old wielding a basketball
thats KEL
thats undertale
that’s yume nikki
No that's a kind of eel. Omori is a wavy interference pattern when similar patterns are overlaid.
Honestly one of my favorite indie games. It’s so fucking good
Because it's not just depression. It's >!sororicidal manslaughter and subsequent criminal obstruction!<
As well as Humphrey
And the >!slime girls!< with a banger OST
I love Nitrorad
I think you can make a good game about le all in the head as long as you do it well.
mfw the demons were all in le head and I’m actually in a wheelchair
🛎
Last chance to look at me, Hector
Wasn’t that Cry of Fear or is my brain skipping again
Yeah, "depressed wheelchair man, all in le head" is basically Cry of Fear.
Correct me if I'm wrong, but I'm fairly sure there is only like one or two RPG games about depression.
There is like one or two popular indie depression rpgs. Almost every rpg maker game is about some kind of physiological horror type thing (I’m not saying that’s a bad thing at all)
I don’t believe thats a bad thing at all. These games aren’t outright copying each other. They just look similar or have similar themes. I, for my part, love psychological horror. I love rpgs, especially these indie rpgs that in the style of undertale or earthbound. These aspects combined is just that kind of game I absolutely love, and more of them existing is great??! Like, more stuff I can play. I like it.
i will say that omori is definitely a lot more derivative (i mean of course it is, it has a lot more to derive from in the first place) but it is still very strongly unique and powerful in its presentation
NitroRad my beloved
NitroChad
there also... just aren't that many quirky earthbound-inspired RPGs about depression? You got Lisa, Omori, uhhh... what else?
One-Shot, Undertale might count even though it's not about depression, Yumi Nikki, and a lot of obscure rpg maker games.
One Shot and Yume Nikki aren't RPGs though. Despite the name, just being made in RPG Maker doesn't make it an RPG.
For sure, but they're often associated enough with the genre that they might as well be. Yume Nikki is also very important to the "quirky Earthbound inspired RPG about depression" as it inspired other more full fledged games in the genre such as Lisa, One-Shot, Omori, among many others, so it makes sense to include them.
in what universe is one shot about depression
I think undertale is about depression, it’s just pretty subtle about it. Toriel, Sans, Alphy’s and Asgore all seem to be depressed, and follow common archetypes for how people deal with it. Although it’s more ambiguous, the game also seems to imply Frisk tried to commit suicide before the game starts.
I'm not sure about Frisk. I think Asriel implied that the first human tried to commit suicide. I might be wrong though, my memory's shit.
>Frisk. >Hey. >Let me ask you a question. >Frisk. >Why did you come here? >Everyone knows the legend, right...? >“Travellers who climb Mt. Ebott are said to disappear." >Frisk. >Why would you ever climb a mountain like that? >Was it foolishness? >Was it fate? >Or was it… >Because you...? >Well. >Only you know the answer, don't you..? Along with the fact that they had “fallen down” I think there’s a good case for the interpretation. It also just works incredibly well, thematically, if they were in their own “underground” before the start.
Ah. Wasn't there something about the first human too, though? Something along the lines of "they didn't climb up for a happy reason"? Also, this little piece of monologue you quoted managed to male me nostalgic.
Yep, the next line >I know why Chara climbed the mountain >It wasn't for a very happy reason. >Frisk. >I'll be honest with you. >Chara hated humanity. Anyways, I always find the fact that Chara’s part of the story is so heavily emphasized over Frisk’s is kinda indicative of how the fanbase has always focused a bit too much on the wrong parts of the story. There’s so much beauty in Frisks journey through to the pacifist ending, but people can’t help but focus on the Chara and the genocide ending. It’s a shame.
I never actually played through the genocide route. I did watch part of if on youtube, and I was called out by Flowey on it, lol. I actually felt guilty about that, even if it's just a game. But Chara's story just seems more intriguing than Frisk's. Frisk is pretty bland, for obvious reasons. The story that was slowly revealed during the game, about Chara's and Asriel's friendship, is really the most interesting and tragic part of the game. Maybe even the centre-piece of the plot. But I played it a while ago, maybe my mind twisted it since then.
What’s so bland about a lost kid helping people grow? All the while having to deal with the fact that their continued existence in this world is causing everyone around them pain? Them overcoming the easy path of killing or letting themselves die, and finding a brighter path for everyone in the process? I’m sorry, I just find Frisks tale a more touching and interesting story about asserting your right to live and how kindness can brighten people’s lives than “evil kid is malicious and manipulative.” I think tobey thought so too, since he made the game about Frisk and Asriel rather than Chara.
Since Frisk (more or less) represents the player, there isn't really a backstory. Don't get me wrong, I really love the entire game. It was amazing helping people and 'finding a brighter path', as you put it. And the people who were helped were really interesting. Not the guy helping them though, that was me. I'm not very interesting, lol. And I don't think Chara's and Asriel's story is just "evil, manipulative kid". I think Chara did have good intentions, and really loved the Dreemurrs. The story is left vague enough to be open to many interpretations, it just really made me think. It's personal, though. It's completely understandable that your takeaway was different, and the playthrough's story was more important to you. Heck, it was probably the way Toby intended it. But the end of the pacifist route left me thinking about Asriel. And I think that might be the biggest reason I'm hyper-fixating on this. It's left half-unresolved and mysterious.
from the replies it seems like One-Shot isn't an RPG and isn't about depression, Undertale isn't about depression, and Yumi Nikki also is not an RPG. In which case... these are just a list of quirky earthbound-inspired games. Which, ok, there are a lot of, but there are also a lot of Dark Souls-inspired games and the entire FPS genre is Doom-inspired and no one complains about those
I mentioned this in another comment, but I think it's a mistake to take away Yumi Nikki from the Earthbound inspired RPG genre. Yumi Nikki has influenced a lot of earthbound inspired RPGs, like Lisa, Omori, and Jimmy the Pulsating Mass. While it's not really an RPG, it's arguably influenced the genre just as much as Earthbound itself, so at the very least it should be acknowledged as a precursor to the genre.
Ok but all of those games are kinda bangers tho
Oneshot is about suspension of disbelief and stories
I’m surprised the earthborn indie “trope” is criticized when I see a lot more 16 bit metroidvanias or roguelikes
Is that psychonauts my beloved
I fucking LOVE psycbonauts❗
Ya but also yiik was just awful.
What’re you talking about yiik was the best game of the century a post-modern rpg in yiiking out
It sold a Yiikillion copies
Yeah I loved it when he said it was yiiking time, and then he yiiked all those people
Dude I’m Yiiking out right now
Common Nitrorad W
Good based take but why does he move like a character in a CDI cutscene
He’s a YouTuber
wait do you guys not move like that while talking
There are quite a few earthbound like games, but not all of them are about depression or mental illness. Having a bunch of games inspired by one game isn't a bad thing though, it just means that those games can be considered part of a new subgenre, like how when doom came out, a bunch of other "doom clones" were made that started the FPS genre.
I love nitro rad I'm obsessed with rpgmaker games because of him
I like that he says games “about platforming.” Not platformers - a game who’s narrative is about the concept of being the PC of a platformer. I want to play a shooter throughout which Mario is lamenting why his reality is so tailor made to his jumping abilities This sounds like I’m mocking the point of this video, which I’m not, I agree with it honestly, I just thought this was a really funny mental image
Nitro Rad is like evil ProJared. As in he is actually good.
I really enjoy the "Now in the 90s" series ProJared has been doing
every time I see memes about "the quirky earthbound-inspired rpg about depression," I think "that's a long-winded title for mother 3."
is this about omori?
yeah
Could someone please make a quirky Earthbound-Inspired RPG about ADHD instead?
warioware but serious
NitroRad <3 I only watched his Lisa videos but he acknowledged the excellent fangames so <3
niko
nitrorad, awesome
Wait are we talking about the Lisa series?
Omori, Lisa also fits tho
people like to rag on indie games about depression as if there isn't 10 000 boomer shooters with build engine/early 3d style graphics on steam
I saw someone call Undertale Earthbound Inspired indie game about depression. It is earthbound inspired, but not about depression.
Was he talking about Psychonauts??
i care less about the themes and plot and more about the fact that they're all so fucking BORING
then don't play them
i dont 👍
The fun thing about Omori is that 90% of the game is filler that has almost nothing to do with the story or themes
That 10% forever lives on in my head though. Worth
What about a game where the monster are the personification of your subconscious guilt? Also known as it's all in le head game.
All in le head
Those aren’t the best comparisons to make to support an argument. Shooters and platformers are genres of games while depression is a theme. Something like ‘fps set during WWII’ would be a much better comprison
That kinda reinforces the point he is making. It is like saying “it is lazy how every game takes place in space” or something like that. You can have two games about depression that look and feel completely different from one another
Shooty games can be about anything, quirky indie games about depression are about depression.
Your comparing a game genre to a theme in the story that usually takes center stage because of how big of a topic it is. This is a really unfair comparison
It is, that is my point, “there are a million *games of this genre* why can’t their be a million *hyper specific type of game*” is a bad point
True
Yeah I agree with the main point this guy is making but like, shooting and platforming are gameplay styles, not the themes of the games. I’m surprised no one else has brought that up
Ah yes, it’s all in le head
He introduced me to so many good games. I like it when games are good :) (Still waiting on Other: her loving embrace to drop this year)
Le head
Smash
1 frame of psychonauts
Nitro rad is awesome!
Nitro Rad my beloved platformer reviewer 🥺❤
A thousand game about *the* troubles? Oh boy.
Yeek
Me when Yume Nikki (Go play it right now, really cool game and free on steam)
"wow a quirky earthbound-inspired depression game, lame!!!" mfers on their way to play their millionth game where you jump around and shooty shoot the baddy bad guys
I love Nitro Rad. And he makes a great point. *Funny Jimmy Neutron music.
nitrorad my beloved
I feel like it’s not about what the game is about, more the gameplay loop. Which usually for “it’s all in le head” games are usually almost EXACTLY the same. While shooters, like cod and halo, battlefield, etc, may be shooters, but play VASTLY different
another point is that such a specific description as "quirky earthbound-inspired indie game about depression." applies to literally like 3 games.
metal gear solid V the phantom pain poster on the back upvote deployed
omori is not 1/8 as good as people think it is generic mf game
Where joke
Yiik
i was literally just googling what this game was when i got this notification. i had never heard of it before today and then suddenly i’ve heard it mentioned on 5 seperate occasions today
The algorithm sentenced you to extensive non-sequitur monologues, unbalanced combat and the most unlikeable main character in existence
The issue is that when a game wants to have heavy themes, and take mental effort it has to be _good_, it has to grab my brain, and **pull**. If it can't do that, I'm just not gonna get into it, and it's gonna be like surface run-off. For a generic shooter of something, the bar is so much lower, since I can turn my brain off, like with trashy TV. That, and I can't be playing more than 1 thinky game in rapid succession, or play lots of one in a row, I'll just get tired and burn out, so if there's a glut of them, I can't get through them, since my brain needs to sit around with the game equivalent of crayons for a bit.
Maybe make it about other things that happen “up here” or make new points idk
I just want to stop hearing about the same 7 games every time I use this sub
Is this guy like the Anthony Fantano of video games?
he is the video games of video games