Obviously this is my opinion, and the contents are in no specific order.
Also what I mean by "Carried One-trick auto combo" is; a stand/build that relies solely on one combo that deals absurd damage, A one trick pony
P.S mods pls don't remove this
Well all 3 of SC's main specials are capable of starting the combo but It's still has good enough mixups so I decided to put it at the top along with SP, TWAU, and Anubis.
That probably didn't make any sense
really? How do you know? Dashing backwards and the knife start up should be long enough for a block. And m1s don't have any stun, otherwise you wouldn't be able to block inbetween them.
mixups mean a variety of good moves to use. what the hell does sf have? uppercut's far too slow to use as a combo extender, zipper punch is a ragdoll, and extend arm is a barely usable combo starter.
Bb may seem like a spammy stand, but you need to time your rod pulls to align with stun to combo into an oblivion of death or smt. Sm is literally just spam, nearly all it's moves ragdoll or have a long windup and the ones that don't aren't combo moves. Most of the time you'll find yourself pressing buttons and using jump tech instead of actually true combos or mixing things up for that matter. Hg has a ton of mix-ups, get them into a marionette hold and you can go ham on their unconscious body, as it's all a true combo. You can mix it up for going for the barrier before, at the end, or just not use it at all.
I meant that unironically, just don't get hit. It's obvious what they're going for when they get closer so adapt accordingly by blocking/dashing then punishing
Aerosmith did used to have combos with old pluck but new pluck somewhat butchered it.
Aerosmith with vamp can do cool stuff like space ripper stingy eyes into vola barrage which can combo into blood suck I guess. But it’s not true.
Spin with Aerosmith is mostly just the spin auto combo
(Steel ball, double Steel ball, vola barrage, whirling Steel ball)
Some Ta1 combos I do know (not every single one I do know)
Pluck:
Unsealed steel, nail slash, nails, focus nail, pierce, blitz strike. (You can then use soaring tempest on getup. Only works if your opponent’s barrage is on cool down or opponent stand is put away)
Boxing:
Nails, Focus Nail, liver shot, jaw breaker, haymaker (haymaker on getup, is technically untrue but most stands don’t have a frame 1 counter or escape tool. Also one of the lower combos.)
Spin (the highest dealing tusk act 1 combo in the game with charge):
Nails, focus nail, double Steel ball, Steel ball, whirling, twisting spin punch on getup
(True in close-mid range, except for twisting spin punch on getup. Timing is pretty hard, but once you do land it the damage is incredible.)
Vampire:
Nails, focus nail, oblivion of death, space ripper stingy eyes, zombie creation (on getup) nails, focus nail, blood suck
(The ‘hardest’ and longest ta1 combo to land in the game. Getting that zombie creation on getup can be tricky, but also deals massive amounts of damage, possibly rivaling the ta1 spin auto combo with charge. Yes, nails and focus nail have so low cool downs that they are able to be used again after zombie creation on getup.)
Hamon:
Luck and pluck, nails, focus nail, zoom punch, scarlet overdrive
(Only works when barrage is on cooldown for your opponent, deals a lot of damage when you have hamon charge and max hamon skill tree.)
Are we just gonna ignore the fact that all of sptw’s moves ragdoll and can be perfect blocked/blocked
The only time it can combo all of its moves is in stopped time
KCR should be in T5, SCR should be in T3
KCR has 1 offensive move (Smite v2) and SCR's Arrow Barrage is true out of even m1s (source: fucking hits me every time)
Ohhhh.
Edit: You can throw in a kick barrage and then turn away at the last second to cancel the final hit and turn it into a combo extender (for extra damage after liver shot)
https://preview.redd.it/dbijq88497pa1.jpeg?width=750&format=pjpg&auto=webp&v=enabled&s=41cb66be7c754df68f1e5dc4ac2e51dacb116f68
I’m not gonna sugercoat it
If you're right on top of your opponent you can just throw knives bc super armor then you can use revolver and since you're next to your opponent you don't have to waste stun time with dashing and go for knuckle sandwich right away
Well if you barrage for a split second then timeskip upwards then use a spec move like Jawbreaker or Life absorption it confuses the opponent.
You can also do this with any other stand with timeskip
Im not gonna sugarcoat it Aero vola barrage + Aero vola barrage + Aero vola barrage +...
https://preview.redd.it/63rttsoqb2pa1.png?width=300&format=png&auto=webp&v=enabled&s=33de95ed186733bc840808720da78e3af9e9cc75
As a guy who's getting both MiH and TWOH, I feel that.
6p boxing can combo its e into knuckle sandwich/liver shot do what you want with this knowledge
Barrage > Barrage Again when cooldown comes back
counterpoint: improved dash + redirection barrage
Countercounterpoint: KCR/KC/MIH
https://preview.redd.it/la8s9ll6p1pa1.jpeg?width=750&format=pjpg&auto=webp&v=enabled&s=7573e8baca13fec1695163bc19c07ff68603eef5
god i love this image
then marry it 😹😹😹
I'm already married 😍😍😍 https://preview.redd.it/tb2buuj8d3pa1.png?width=522&format=png&auto=webp&v=enabled&s=cfda0857f13bfe508d38a918336cb1101f4250ea
ejlopse my beloved
ellipse ❤️❤️❤️
Countercountercounterpoint: teaming
Counterpoint²: SPTW | SCR | WA | KCR | MIH | C-Moon | GER | TWOH | S&W:GB
Counterpoint:tm:: black dude with lightning
Obviously this is my opinion, and the contents are in no specific order. Also what I mean by "Carried One-trick auto combo" is; a stand/build that relies solely on one combo that deals absurd damage, A one trick pony P.S mods pls don't remove this
is that not what sc is
Well all 3 of SC's main specials are capable of starting the combo but It's still has good enough mixups so I decided to put it at the top along with SP, TWAU, and Anubis. That probably didn't make any sense
As a Stone free main, i Agree with this
Tw pluck has good combos
M1 x2 > Pierce Strike > M1 x2 > Dash Backwards > Knives > M1 x2 > Blitz Strike
block knives > cancel blitz strike > m1 m1 m1 m1
As far as I'm aware only the first 2 M1s are true so by all means this combo is true
really? How do you know? Dashing backwards and the knife start up should be long enough for a block. And m1s don't have any stun, otherwise you wouldn't be able to block inbetween them.
Ok then replace Knives with Cresent Slice (U turn)
Chop m1 m1
TW not TWAU
I'm stupid 💀
hamon charge up > TS > M1 M1 M1 M1 M1 M1 M1 M1 M1 M1 M1 > random ass op hamon moves > ded
As a ph user chasing the opponent and hitting them with poison as they slowly die over time is the combo
Technically a true combo
As long as the poison damage over time continues it’s a combo meaning ph can have the longest combo if done right :)
Purple Haze pluck combo- Buld Breaker Ground Punch + Bulb Throw + Unsealed Steel + Bulb Breaker Punch
You're gonna die of Self Poison before you land the full combo 💀
Purple Haze Rage mode is easiest rage mode to get in entire game
bro aint no way cd has less combo potential than FUCKING STICKY FINGERS.
CD has more combo potential, it's just that most of the time it's either a 1 trick or just Spamming/Stringing SF has actual mixups
mixups mean a variety of good moves to use. what the hell does sf have? uppercut's far too slow to use as a combo extender, zipper punch is a ragdoll, and extend arm is a barely usable combo starter.
mih does have similar combo potential to sp its just that it has shit users that just run and stall cooldowns
How is sticky fingers above cd
CD: Blood Slash > Shard Shot > Literally anything else | Yo Angelo in neutral SF: 2 zipper punch = Death
cd literally has the easiest one shot combo to pull which can be done without a spec
im not gonna sugarcoat it vola barrage + oblivion of death + stingy eyes + propeller charge + zombie creation + bombs
Nothing combo extends out of vola barrage just buffer block to pb Obliivion of death
shhhhhh, stop sugarcoating it
https://preview.redd.it/56v3o4j7u5pa1.png?width=444&format=png&auto=webp&v=enabled&s=bdf75f07114e5a2ee2ce5437cc09fe1bcb978d49
noooooooooo
Bb down, sm down, hg up 2 sections. I can explain if an explanation is needed
I actually would like an explanation Edit: I just like debates lol
Bb may seem like a spammy stand, but you need to time your rod pulls to align with stun to combo into an oblivion of death or smt. Sm is literally just spam, nearly all it's moves ragdoll or have a long windup and the ones that don't aren't combo moves. Most of the time you'll find yourself pressing buttons and using jump tech instead of actually true combos or mixing things up for that matter. Hg has a ton of mix-ups, get them into a marionette hold and you can go ham on their unconscious body, as it's all a true combo. You can mix it up for going for the barrier before, at the end, or just not use it at all.
ws not being in top is criminal
>Well if you tried ws pluck before you'll find out that everyone just barrage cancels out of the auto combo
Ws hamon boyo
Just block zoom punch and metal silver overdrive ¯\\\_(ツ)\_/¯
"Just block the combo starter"
I meant that unironically, just don't get hit. It's obvious what they're going for when they get closer so adapt accordingly by blocking/dashing then punishing
Yeah the best way to play yba is to just not get hit by anyone
6p grindset
Aerosmith did used to have combos with old pluck but new pluck somewhat butchered it. Aerosmith with vamp can do cool stuff like space ripper stingy eyes into vola barrage which can combo into blood suck I guess. But it’s not true. Spin with Aerosmith is mostly just the spin auto combo (Steel ball, double Steel ball, vola barrage, whirling Steel ball)
Some Ta1 combos I do know (not every single one I do know) Pluck: Unsealed steel, nail slash, nails, focus nail, pierce, blitz strike. (You can then use soaring tempest on getup. Only works if your opponent’s barrage is on cool down or opponent stand is put away) Boxing: Nails, Focus Nail, liver shot, jaw breaker, haymaker (haymaker on getup, is technically untrue but most stands don’t have a frame 1 counter or escape tool. Also one of the lower combos.) Spin (the highest dealing tusk act 1 combo in the game with charge): Nails, focus nail, double Steel ball, Steel ball, whirling, twisting spin punch on getup (True in close-mid range, except for twisting spin punch on getup. Timing is pretty hard, but once you do land it the damage is incredible.) Vampire: Nails, focus nail, oblivion of death, space ripper stingy eyes, zombie creation (on getup) nails, focus nail, blood suck (The ‘hardest’ and longest ta1 combo to land in the game. Getting that zombie creation on getup can be tricky, but also deals massive amounts of damage, possibly rivaling the ta1 spin auto combo with charge. Yes, nails and focus nail have so low cool downs that they are able to be used again after zombie creation on getup.) Hamon: Luck and pluck, nails, focus nail, zoom punch, scarlet overdrive (Only works when barrage is on cooldown for your opponent, deals a lot of damage when you have hamon charge and max hamon skill tree.)
[удалено]
Cream has a combo?
Yeah but it depends on either landing a blockbreak or a counter
I wouldn't say cream has a combo, the spec that you use with cream has a combo lol
Anubis literally has one combo, and it’s Y -> 3 M1 -> E -> X -> T But the ultimate combo is Z.
cd deserves to be higher up. good combos that mostly rely on blood slash off get up
I know a good combo with MiH. Z + Ctrl
how is d4c:lt so much above d4c while having one move more wich doesn't combo into anything
Are we just gonna ignore the fact that all of sptw’s moves ragdoll and can be perfect blocked/blocked The only time it can combo all of its moves is in stopped time
That's why I put it in the spamming tier
KCR should be in T5, SCR should be in T3 KCR has 1 offensive move (Smite v2) and SCR's Arrow Barrage is true out of even m1s (source: fucking hits me every time)
With TW Boxing, T+M1x2+V+M1x2+X+M1x2+Z is a good combo-breaker.
Bro said 2 m1s into boxing shuffle into 2 more m1s 💀
Boxing Shuffle is C. I never mentioned C.
Oh wait I'm dumb Boxing Shuffle is V for me because I'm too used to old boxing Also either way, once you land Jawbreaker or any ragdoll the combo ends
I meant it as a combo breaker.
Could you explain what that means? (I have Joe Syndrome due to excessive Joe-dioactive activity)
I keep on typing combo when I mean block.
Ohhhh. Edit: You can throw in a kick barrage and then turn away at the last second to cancel the final hit and turn it into a combo extender (for extra damage after liver shot)
https://preview.redd.it/dbijq88497pa1.jpeg?width=750&format=pjpg&auto=webp&v=enabled&s=41cb66be7c754df68f1e5dc4ac2e51dacb116f68 I’m not gonna sugercoat it
I mostly agree but why is TWAU where it is?
https://preview.redd.it/1oemnuo14fpa1.png?width=329&format=png&auto=webp&v=enabled&s=a28c15bb57a390a6f77458b21409a0a0d6999707
Knives and revolver that that much stun?
If you're right on top of your opponent you can just throw knives bc super armor then you can use revolver and since you're next to your opponent you don't have to waste stun time with dashing and go for knuckle sandwich right away
Good to know. Never tried TWAU, do you have any tips or recommendations for it?
Well if you barrage for a split second then timeskip upwards then use a spec move like Jawbreaker or Life absorption it confuses the opponent. You can also do this with any other stand with timeskip