T O P
SylasWindrunner

With this number for comparison..... Yeah. its obvious.


SmashesIt

Logging in to Foxhole feels like a job now. Not fun at all


Giedflim

It feels like I'm doing the job of the devs somedays. Teaching new players, coming up with balancing, reporting and replicating bugs. Considering the last 3 updates I'm fairly certain the average players has worked more on the game then the devs.


leo6511

Yes, definetly


Explosivepancake11

Yeah the colonials are probably gonna shit on me for saying this, but I genuinely think there’s been some sort of collapse in Warden morale. Fronts seem to only be scattered forces with not a lot of cohesive clan activity. It’s a bit concerning considering it’s been trending downward for a few wars now.


AVerySneakyWalrus

I mean, I quit back during the mid-70s wars, and I figure that a bunch more warden players have done the same over the past dozen wars. I got burnt out on the game, and I figure that's happened with a lot of others.


Creative-Push-6508

I think warden morale is mostly broken because the early game just wasnt that fun, running into a line of mgs and getting cut down indefinitely isnt enjoyable, neither is running logi with the current state of the game. Forgive my bias but it seems the collie tripod mgs are just plain better than the warden ones, and trying to make headway on any front with even moderate player activity was an absolute nightmare


Thatsidechara_ter

Yeah, I remember responding to a QRF in my HMG-equipped Javelin, just me and my gunner against a horde of Warden infantry, and we immediately force them all back. I mean, maybe it was a little because it was pretty much completely flat terrain, but still


Serryll

I tried playing foxhole for the first time since August and quit after an hour because the amount of griefed cannon platforms I saw completely destroyed my will to play. Nothing has changed.


EchoCT

Yeah I don't disagree. I still watch the memes channel on WUH but every time I try to play these last two wars it just simply hasn't been fun or interesting. We'll try to hold a point for a few hours just to face massive rushes while with 10 other guys are locked in the town hall with me and supplies can't get through. It's just depressing trying to play lately.


RoyAwesome

Well, it doesn't help that WN harassed and trolled out one of the larger warden clans. But also the colonial early game tripod guns were _way_ overpowered. Not a single front held under the Lamentum and ISG combo. And then, until today, the MATR made anything with wheels completely useless. Of course, a bunch of people will start screaming on reddit about how the Warden's guns are _actually_ the overpowered ones when literally not a single front held against the MG+ISG.


LurchTheBastard

I really wonder if it's less "Collie tripod guns are OP", and more "Collies are actually used to using tripod guns". In a similar way that Colonials hated the Bardiche initially, due to simply not being used to using a big chonky tank with a shorter effective range. That, combined with the fact that none of the main counters to tripod guns were widely available yet and a pile of logistical prep in advance of the ISG coming out broke a few key fronts. Although yes, the Typhon was a bit silly with the damage. It did need the nerf, and it's not actually bad even with it despite what some people are saying.


RoyAwesome

No, I gaurantee you that wardens used our one early tripod gun quite a bit. Hell, I even saw quite a few stolen ISGs being used... I had to run multiple truck loads of 30mm to fuel them. There was just no large scale counter to the lamentum+isg combo. There were definitely a few times we were able to make use of it with the ratcatcher and it worked just as well with our TMG as it does yours, but you got that everywhere on every front 24 hours a day, and we only got it a few times if we were lucky. It wasn't broken OP like the numbers had 10 zeros or something stupid, but the power levels were much higher and that sustained power level put the colonials so ahead in the first week that there is no upcoming tech that can cover this deficit. 300mm will come online, all of our fronts will break, and then the war will end. We'll probably get to nukes just because it takes so long to take all the victory points... but that is exactly what is going to happen.


KeyedFeline

a vast majority of gains in the war were day one with mammon rushes, losing tuatha and evil eye and letting colonials have a beachhead on the otherside of the bridge basically doomed the entire region which is usually a warden strong point all war


Zerbeuss

Yeah my regiment was the one at the fang we were only a few min away from ai. Sadly when we called for qrf only one guy came


AIARE

The other problem with not being able to counter the isg / lamentum combo is that the bombastone's range is very hard to deal with, and you add that to Lamentum spam. Was basically imposable to get to any isg crew that had any idea what they were doing.


LurchTheBastard

Oh I know the Wardens have been using the Ratcatcher plenty. But when have the Wardens been using tripod guns en mass to try and make headway early or mid game beyond a few stolen ISGs here and there? Meanwhile the Colonials have been relying on the ISG because of a lack of any other real PvE tool until artillery or tanks for many wars. That's a lot of experience using tripod guns to lean on, and to leverage making the best use of them now. I'll agree that the tripod guns coming out without any counter was definitely a problem, and HMG proto spam didn't help that. And whilst I understand the Foebreaker was a tier higher due to it's pretty insane burst damage potential, it probably does need to come out at a similar time to the ISG as the reload time means two guns' sustained damage over time potential is fairly similar. A tier difference wouldn't have been huge if it wasn't for the slower tech rates this war, but that was not the case. Either way, the problem is less the guns and more the situation they showed up in. Thing is, I wouldn't say the Colonials are actually THAT far ahead. The current front is only just North of the central rivers, the SC race being heavily in the Collie's favour is pretty specifically on the East Coast and down to a few specific clans being really on the ball and working literally from hour 1 getting positions ready, and whilst that will obviously tip things within their range, that range is still limited. And we are currently building up to tanks, where the tougher, more versatile Warden tanks do have an advantage. The only way there isn't still a LOT of fight left to go is if the Wardens do let their morale crack. Which would be a shame. If the Colonials can fight tooth and nail til the last day, so can Callahans lot. This CAN be turned around, and I would love to see the Wardens really try to do so.


RoyAwesome

> But when have the Wardens been using tripod guns en mass to try and make headway early or mid game beyond a few stolen ISGs here and there? What other guns did we have? Again, Foebreaker was a tier later, so all we had was the MG. It is important to note, the ISG can splash tripod gunners out of trenches. The Foebreaker can do it but it's MUCH harder to pull off. The Foebreaker is much better at just killing the buildings, but you can't really do it when your gunners are getting splashed and killed. Also, by the time the Foebreaker rolled out y'all had mortars and were able to clear out our Tripods easier. But, yeah. Tech probably should have been equal there. That might have changed the outcome of this war, leading to an actual ability to counter MG/ISG spam. Basically all we could do during that time is just sit back and hammer our shit and hope we could hold against the initial onslaught until vehicles started rolling to counter the tripods. However, that dream came to a crunching halt as MATRs just ate through every hope and dream we had until the hotfix today. > Thing is, I wouldn't say the Colonials are actually THAT far ahead. There is no other path this war will go other than 300mm coming out and Colonial SCs killing all of the Warden ones. The advantage is too great at this point. Yeah, we probably have another 2 weeks of war before nukes come online and y'all can close it out, but there are no techs coming up that will overcome this advantage. The Colonial and Warden endgames are fairly well balanced, and while it will come down to play, this early/mid game has basically caused a ton of wardens to just throw up their hands and not even bother going through the grind to get a tiny chance to have a comeback. I usually say "I could be wrong", but I'm absolutely not wrong about this. This war was won a day before it started with the piss poor balance of update 47.


LurchTheBastard

When I talk about using tripod guns, I don't mean this war. I mean every other war where the ISG was about it in terms of options for Colonials early on. Which means people being used to using them, and therefore using them better, as well as knowing what the weaknesses are through dealing with them on the receiving end. Which means a small gap between the two coming out turning into a much bigger gap in terms of effectiveness. As for the SCs? The only places they are up for the Colonials (at least going by Foxholestats, the source OP used) is Fisherman's, Farranac Coast, and Linn of Mercy. Everywhere else? No clue who is going to be ready first. You say you're absolutely not wrong on this, that's a self fulfilling prophecy. People have convinced themselves Wardens have this lost because, for once, the early game went more in favour of the Colonial side. Hell, some of the biggest success were done *DAY ONE*. Well before tripods came out. At this point, people just sound butthurt.


SalamanderImperial2

Exactly. It's a stalemate in Godcrofts right now. We went from almost completely controlling the area to a stalemate over the southern part of it.


_SuperNovae

Plus, RPG shells are significantly more costly than 30mm shells, which makes them ill-suited for infantry elimination.


JMoc1

Yep, and I’ve seen a lot of newer Wardens use Forbreakers and Cutlers against infantry, which is not what it’s for. I remember in Scalp that Warden had nearly 300 rounds of RPG and 16 Cutlers in a single BB, and us Colonials used every round against every BB in the area.


submit_to_pewdiepie

Not clans were something bigger than that


El-Jalapeno

I really dont think that its the new MG at fault. Collies are just currently better at mounting large scale offensives with planned arty barrages and covering mortar fire. Meanwhile we have disorganised squads doing their own things in every sector. How many times have our line defenses fallen to unopposed PvE? The moment we start losing a sector people just quit and go wait in a 2 hour queue to fight in Fishermans because we are "winning" there.


SalamanderImperial2

I'd say you guys are good at Artillery barrages, but you struggle with Infantry coordination. I've seen beautiful stuff done by you guys in Godcrofts for example, but in large scale terms I agree your coordination is lacking. Personally, I feel like your Infantry often wait for Vehicles to come out, and that as a faction you over rely on your armour to carry the day.


Darkstalker115

As Colonial i would say warden situation reminds me Great Colonial Colapse which happened 2.5 years ago. And from that time when our population was on brink of total colapse we rebuilded, adapted, changed our ways of thinking and playing. Many of Colonials see problems which consumes wardens for long since from our perspective Question was When wardens will collapse not if they will? One of our things we seen long time ago is that Warden faction dont adapt as fast to changes as Colonials do. Only thing is can say is that i hope you guys will overcome problems and wish you good fortune in wars to come.


Explosivepancake11

Yeah that could be true as well. I’m not up to date on my clan drama if I’m being honest.


RoyAwesome

This happened in War 83. OwO switched sides over it. But still, you can have all the verteran clans in the world and they can do nothing against the insanely skilled left mouse button clickers sitting behind the wall of Lamentum and ISGs. That was really the deciding factor of this war. The tripod guns were _extremely_ overpowered and the map proves it.


Tomreks

You funy


Dresdian

I don't play anymore, but...established Warden clans extensively harassing shard2s and up and comers? Say it ain't so. At the end of the day, balance and patches notwithstanding, this game still is a participation game. Quite frankly, people who turn people away or clans that gang up and force others out are worse for the faction than all the alts and griefers combined. Wardens, most especially WN, have historically had a culture problem and their refusal to address their issues continues to bite them in the ass. Fix that and maybe they'll win on more equal footing come patch time.


peoplearestrange151

WN were almost made me quit and never play again at my very first into to foxhole. I was on wardens and my experince with clans was mostly WN and other toxic behaviour in general made me decide this game wasn't for me. It was only in a friend suggesting I try colonial and then instantly bumping into nice people kept me in the game. Geuinely I was so close to simpley never playing again... and I've never cared to see if that ever changed


SalamanderImperial2

Ran into something similar. I played colonials a lot st first. I tried Wardens once, but the WN players were assholes. Not assholes in the way of barking order and trying to contribute. They were just flat out dicks. Fucking hell, they're the reason I have never played warden since. Which is a shame, cause I feel like without WN's toxicity the wardens would have been cool. Most of the indie players and smaller Clans I met on the Wardens were nice people.


eTheBlack

regarding harrassed and trolling clans, lets not forget votebanning Larry and Hans, and of course streamsniping Summit. That just pushed people away, if not Warden faction, then probably even entire game


AffixBayonets

When my warden regi from Shard 2 was forced onto Shard 1 we almost went Colonial due to er, the reputation of Shard 1 Warden regis.


Smokey_joe89

How was your experience so far with Shard 1 warden clans?


AffixBayonets

We only work with Shard 2 Warden refugees now. That should tell the entire story.


Tacticalsquad5

I’m unsure about the Larry thing, he has done a lot of damage to the foxhole community in terms of blowing the alt problem completely out of proportion and generally being really toxic


[deleted]

bro he has clips of them vote banning him, and actually proof of his alt interactions with wardens.


Phoenix2336

The guys who stream sniped summit should really be thrown out of the game completely. That hurts everybody when it most definitely caused alot of people to not even think about buying the game. At the end of the day they need to sell copies and we need new people to join in order to get that logi update everybody wants. Stream sniping, alting, griefing content creators. That just hurts the community as a whole.


[deleted]

and just to think it was HIGH RANKED WARDENs who are vets in the game, that streamsniped Summit1G


Phoenix2336

Yeah, it was rediculous. Like what a way to showcase to tens of thousands of people the player base of a game they undoubtedly have put hundreds of hours into. One where population matters and the higher the population the better the experience. People just do not think of the long term consequences of their actions.


Snoopyshiznit

I feel like there’s just always gonna be those people in any community, and as a community we just need to come together more so it doesn’t happen, at least not as often. But so many people can get away with shit it’s hard to keep track, know who’s doing what, stuff like that, I’m sure


[deleted]

[удалено]


kieran3223

From what I remember, larry got in a argument with a clan or clan got in a argument with larry then from there , clan man bullied larry and larry bullied them back , it was a eye for a eye


dao2

I wasn't there when he left but I've seen a video of him harassing a noob, pretty cut and dried :|


Patnor

Vote banning any player at the very first minute of any war is not valid or even reasonable what are you even on about. Also constantly following a player around trying to grief, disrupt gameplay, regardless of his history is not even valid or reasonable. Thats toxic behaviour.


Devilrodent

The first part is not only wrong, but also stupid. The second part is a strawman.


[deleted]

so fucking true


Alaric_Kerensky

Every warden streamer is sniped as well. It's not something targeted against Collie Streamers. Last night I had one say it was them who stream sniped my base last war after I logged off. It comes with the territory of streaming, if you can't deal with it, it's a streamer issue. I'm not condoning it, it sucks, but it is as it is. Larry was actively harassing 82DK over some personal grievance he perceived from them. Hans is IMO the most toxic Foxhole streamer, and it only takes 10 minutes of watching his VOD to see him harassing the guys that follow him around. I certainly don't want to be on a team with him. Myself, Moidawg, and many other Warden streamers have little to no problems with our faction that are unique to Wardens. Disagreements, sure, but the propaganda that Wardens witchhunt all streamers is an utter joke.


BruhMyGu

Marban, godcrofts, linn of mercy, loch mor, northern deadlands, even partisan island in fishermans row held pretty well after the TMG and ISG were teched. Only just recently did some of these fall to arty and vics with a couple of those still holding. But naw "Not a single front held under the Lamentum and ISG combo".


RoyAwesome

You're definition of holding really sucks. Marban was barely a starting front, that line started in DV. Linn is behind a single bridge that 2 people with TMGs can hold with a penny on their left mouse button. Northern Deadlands is fucking gone. Are you seriously considering Loch Mor a front? What do you want to see before calling something overpowered? Left click to kill 300 people all at once? There are barely even tanks on the field and you've pushed every front. Stop being a sore winner. It sucks worse than your overpowered guns.


BruhMyGu

Do you even know how tech works? Isgs were teched well after day one, you know, when the wardens were kicked out of the DV. Also Northern deadlands fell way after the ISG was teched. And in Loch and Linn, collies managed to cross the bridge several times and each time were repelled/stopped. Each time collies went into marban they were repelled. Same with Godcrofts on promethians, and even weathered expanse to a degree. On God have you even played this war? Quite literally you're delusional if you think collies are still exclusively using the TMG ISG combo. Most of the gains were made with artillery and vics. not the ISG and TMG. And you do realize tanks aren't the end of be all of pushes right? Why do you find it inconceivable that collies can outplay wardens?


RoyAwesome

> Why do you find it inconceivable that collies can outplay wardens? Yep, we're outplayed. Nothing else factors into it. It's just your godlike playing that did it. Enjoy not having a game to play when wardens keep burning out over the piss poor balancing and sore winners that believe that they are so fucking good and the other team is just incapable of even comprehending how to even play the game.


Alaric_Kerensky

I have literally had conversations with people playing Warden for the first time, who used to be Collie, who were shocked at the difference in difficulty in early war. "I didn't realise it was THIS hard to hold against"


Zacker_

A lot of endless fell to mammons, I think it would be say that wardens in that region got outplayed.


BruhMyGu

Lol ok dude


FoxholeZeus

All this was true. Endless was stomped with the exception of Brackish / Vulpine with Mammons lol Colonials clans in the region know how to effectively encircle and take Tier 3 THs on day 1 of a war.


RoyAwesome

If there is no balance patch before the next war, I challenge you to bring your godlike skill over to the Warden faction. Lets see how you do.


_-Deliverance-_

I mean if you and the warden faction keep expecting every win to be handed to you by the devs balance decisions, then collies will have to start switching sides to keep competent people on both sides


RoyAwesome

No, please do. Might counter all the people constantly switching to Colonial to take advantage of the overpowered guns y'all keep getting. Entire regiments are switching dude. The regiment/organizational gulf is going to get very dangerous here soon. The situation is actually extremely dire and all the sore winners on reddit are not helping.


Zacker_

The anti structure balance is still heavy on the warden side. Your tanks are also better(not by a lot). You are losing tier 3 townhalls to mammons.


Dabclipers

I play both sides, so don’t hit me with that bias shit, but the reality that neither side likes to acknowledge is that for all intents and purposes the player culture/strategy/skill is completely identical from side to side. This is a game with thousands of players per team, the law of averages all but guarantee’s that the skill level of the two sides will be the same. If the skins and equipment were the same I wouldn’t even be able to tell what side I was on most of the time. People acting like one side is way more skilled or toxic than the other are plain wrong and pushing the embarrassment partisan thinking asymmetric games cultivate. As to what you’re both arguing about, I played for like a day on the Collie side this war, so I can’t really comment on the state of things, but historically Wardens have had the better equipment early war, Collies have the advantage mid war, and the two are balanced pretty well in the endgame. While this fluctuates from time to time it is the basic trend. Just from looking at stats it seems pretty clear that of the new MG’s the Collie one is pretty obviously superior, and if that was enough to simply push the early war to an equal footing it all but guarantee’s Collie dominance in the war.


kieran3223

Who did they troll out?


AnonymousMeeblet

OwO, who are honestly really standup guys, I don't know why or how anybody would have beef with them.


The_Lantern

Played with a few of them during 85, great guys, know there shit too.


Zacker_

OwO aren’t even active in Foxhole anymore, other than a couple of members,


Uiauia

Great guys. I satcheled the entirety of Cuttail station with Roy last war. Great guys all around, teamplayers all.


TickleMeRiceCups

OwO clan


wrong_game

Let's not forget that most Warden SC platforms got rendered useless by alts.


Dallico

Its not so much a collapse as there is other [nefarious shit](https://www.reddit.com/r/foxholegame/comments/rnpo6z/and_just_like_that_all_warden_sc_platforms_in/) going on as you can see in some of the more recent threads. I'll admit some of our bases have been destroyed by good pushes, but those that survived have been running into plenty of issues with alts and the like.


Sneaky-Beaky-Ninja

It all started with censoring cum in the chat


xblackhamm3rx

ahhh ya gonna lose


Mosinphile

almost as if warden clans relied on storm cannons and busted outlaw, now that both are gone they dont know what to do.


Grolvin

Storm cannons are still great as defensive tools cause they can delete T1/T2 bobs. Sure we'll see plenty of SCs on warden side too


SaltyFoxholeVet

Wardens didn't "rely" on the bugged Outlaw, it was only bugged for a short time during one war. Also, this bug didn't effect all Outlaws, from my personal experience that war not a single Outlaw I used was bugged, and I can definitely tell if shots fired at me don't register. The Storm Cannon nerf may have played a part, since it was a high-skill feature that could drastically impact the frontline. What does Colonials doing better when a asymmetrical high-skill weapon is nerfed mean I wonder... ˢᵏⁱˡˡ ⁱˢˢᵘᵉ


_-Deliverance-_

hiGh sKiLl weapon lmaooo. Stormcannons haven't even come out yet and you're already blaming your loss on them. Also every shot that dissapeared into the void when viewed from other players appeared as a bounce on your own outlaw, that's how it worked.


SaltyFoxholeVet

That is almost certainly not how it worked.


_-Deliverance-_

Regardless Im curious how SC were high skill. For example in war 83 the high skill move wouldve just been to cut blemish off and starve it out instead of endlessly running into its gates. Wardens instead chose to wait a week to build like 7 stormcannons on its doorstep, something I would charactise as brute force over skill


RoyAwesome

Looking forward to the Lamentum and ISG being nerfed!


arrian-

As a colonial I understand lamentum, but why ISG? I mean making all tripod weapons cost rmats is fine, but why single out ISG when its underpowered compared to foebreaker and is collies only early/mid game infantry PvE besides mammon. And a lot of them reasons you guys are mad at ISG is bugs that affect all tripods... So not really an "ISG nerf". And as far as lamentum goes, its a problem with TMGs in general, not just lamentum. Like as far as the two compared to each other they can be used pretty interchangeably, which is a lot better balance than many other things like sniper rifles, long rifles, and many vehicles (like kranesca vs outlaw) . like it seems weird you're focusing out lamentum and ISG when there are better examples across the board on both sides of imbalance. just overall weird of wardens to focus so much on ISG when TATR and foebreaker are right there, and the absolute neglected states of ACs


Ok_Lifeguard_8360

News flash, they won't nerf isg, devs have already nerfed it enough and doubt they will nerf it agian


MrPiction

Lmao well seeing a post like this ain't gonna make me join up that's for sure


orphanpie

I'm looking forward to being shelled out of our positions, because I'm TOTALLY BORED of fighting in the same two places over and over again. Bridge "fights" can kiss my ass.


[deleted]

Warden is dead


SaltyFoxholeVet

Not many SC bases are being built on the Warden side, a sign that many Warden vets/clan aren't playing this war/quit playing. Also, props to hayden for not only adding the Storm Cannons and Intel Centers to foxholestats, but adding their map locations and range! I was honestly surprised, great work.


RoyAwesome

Most of the veteran clans did come back for this war. Most of them saw the shitshow this war became and left over it.


Towarzyszek

Idk Many are on xmas holiday now


--khaos--

This is a big factor. Non Christmas people are going to have a show the next few days 🥴


casper1324

That and the Hmgs


SlappaDaBayssMon

Actually the Colonials alted all of our Stormcannon, so thanks for that 👍


casper1324

I just think the early game is repetitive and is the get so old quickly especially for wardens


Ijustdoeyes

Weren't you the one that kept on yammering about how Shard 2 was pointless and everyone was going to play Shard1 now which was the *right* shard to play and everything was going to be big and bright and wonderful! How's that working out for you?


TheRedVipre

Welcome to population balance issues in Foxhole, [ain't nothing new under the sun](https://www.reddit.com/r/foxholegame/comments/8btwys/world_conquest_4_wtf_just_happened/).


Moistohh

I mean to be fair literally every attempt at placing a SC platform has been griefed by alts placing rifle mgs in the center. I've had to go help demo 5 seperate ones. It's ridiculously disappointing.


lastPingStanding

I will say, good number of our SCs legit got sabotaged by alts. I'm not going to give away which ones because opsec, but a ridiculous number of SCs have had rifle garrisons concreted into the platforms or had pipes disconnected.


eatingroots

I didn't realize it was that bad though. I am actually getting surprised with alt and griefer activity this war since its the most I have seen in the recent wars.


TheRedVipre

Aye, 3 of them according to [this post](https://www.reveddit.com/v/foxholegame/comments/rn9yvq/to_the_2_colonial_alts_that_alted_3_sc_platforms/) It's incredibly shitty and I do think this is a situation where devs or game admins should really step in to fix the damage. It puts this entire post in a very different light.


GoldenArrow_97

Why didnt you guys reserve the bunker pieces? its possible and it prevents building and modifying and bunker piece to everyone other than reserved people. Devs specially made reserving bunkers pieces possible to prevent grief and for you guys.


lastPingStanding

They should have been, for some reason they weren't. A good samaritan for 141 actually discovered the platforms and msged some of us.


Astrosias

Some people tend to disconnect for a few days between the 20th of December and the 2nd of January, including base builders.


brushnit

If I had to guess, its the Holidays so builders aren't active to keep up reserve


LordSpaceRicky

Shit I didn’t know War 86 was *also* a break war!


SaltyFoxholeVet

You say that jokingly, but Storm Cannon bases are one of the best indicators of the activity of veteran players and clans, since these bases require experience to build and operate well, and need to be maintained constantly so it's a task mostly vets/clans do. It will be interesting to see the future, since we will have data that can actually indicate veteran/clan activity, and see if a war is truly a "break" war.


RuckPizza

The numbers absolutely don't determine if a war is a real break war (whatever that means). Low number could just indicate clans quitting after losing the first phase of the war.


SaltyFoxholeVet

When I say "break" war I mean it's one where the clans aren't playing, whether from the very beginning or quitting after initial losses. Regardless of semantics, the fact remains that many Warden vets/clans aren't playing right now.


ZebrasAreEverywhere

It's Christmas my guy


SaltyFoxholeVet

Apparently, Colonials don't celebrate Christmas.


GoldenArrow_97

Yes we have good amount of non-christian pop.


CommissarMums

Bmats don't magically appear in Port Sausage.


RoBOticRebel108

Savages


SaltyFoxholeVet

Barely even human!


EncouragementRobot

Happy Cake Day ZebrasAreEverywhere! Stop searching the world for treasure, the real treasure is in yourself.


meh092613

Sounds like excuses to me 😷


SaltyFoxholeVet

How do you interpret these numbers then?


meh092613

I interpret it as one side with disinterest players but to call it a break war is just funny because you’re trying to discredit the effort and activity that Colonials have. We make fun of you guys because whenever ya’ll are struggling or your players are quitting, you try to make our effort as colonial faction redundant by calling it “break war” when in reality no one wants to play warden anymore.


RoyAwesome

Nobody wants to stand in front of a Lamentum+ISG wall anymore. The meta fucking sucks.


eTheBlack

Then stop with meta concrete defenses at chokepoint when on North. Else we gonna take break too, oh wait, we dont


SaltyFoxholeVet

Concrete is Warden-only tech apparently.


_-Deliverance-_

You must've missed all the fronts we're pushing with captures 40mm and 250mm wheelchairs then, the meta is quite literally to capture your equipment and win.


Tony__Man

For the record Mercy's wish was also taken with stolen Warden Baby balistas and cutlers.


RoyAwesome

I didn't know those existed for the last week and a half! I thought they just rolled out after all of our fronts collapsed and colonials gained an insurmountable territory advantage.


SaltyFoxholeVet

Colonials are putting in effort, and I respect that, but the fact of the matter is that many Wardens aren't playing so this war is one-sided, which does unfortunately make the Colonial effort redundant. You said it yourself, "no one wants to play warden anymore." How can that be a fair war?


meh092613

war has never been fair. know your history. and the fact that you’re calling our effort redundant says enough about your view, you hate it how no one wants to play warden so you downplay colonial’s effort.


SaltyFoxholeVet

This is a game, not a real war. Both sides need to have an equal chance to win, or why would the disadvantaged side ever play? Who plays a game they will lose? Again, I'm not calling your effort redundant to "downplay" your effort, I'm saying that the other side not playing makes it redundant, since there is no challenge.


bluemaster567

That’s where your wrong. The fact that it’s a GAME is what makes the unfairness bad. Something’s wrong if no one’s playing a faction in your GAME when it’s suppose to be balanced.


_-Deliverance-_

Lmaooo do we need scientific data on what a break war is now?


AnonymousMeeblet

Okay, so we've officially determined that any war the Colonial Legion wins is a break war, got it.


submit_to_pewdiepie

Well newbs like spud deffinitly can't maintain a SC base *ARSON noises* so even being a large clan isn't enough so it does take a but if background knowledge


Pineapsquirrel

*Holiday War, Happy Honda Days!


RoyAwesome

"Collies get a bunch of overpowered shit" war


LordSpaceRicky

how did a MATR that got nerfed not even a week into it’s introduction and literally the only mounted tripod weapon that wasn’t completely outclassed by the Warden’s variant somehow stopped the Wardens from building their own Storm Cannons? If the HMG really was the only thing that kept the Wardens from building background bunkers then the Wardens have a skill issue.


SaltyFoxholeVet

What stops storm cannons from being built is whether builders judge if it's worth committing countless hours building and maintaining a base for a war. With the Warden TMG being bugged, and the Colonial TMG being better in every way, combined with ISG spam, frontline gameplay was terrible and Colonials had the advantage so they were able to take much ground very quickly, including all three middle regions. With the balance seeming shitty and the frontline, including many in-progress storm cannon bases, being rolled up it makes sense that builders who have lost their base, as well as ones who haven't built theirs yet, quit and save their energy for the next war. This is literally what happened to me, my "backline" base I spent a week maintaining became a "frontline" base, and was destroyed by a multi-clan op using mortar spam. I had well-placed AT with no blindspots so they couldn't use ISGs, but my defenses were only T2 since I had just unlocked concrete. We had EVERYONE at the front repairing, and it still wasn't enough. There was no way I was going to spend another two weeks building and maintaining a new base to unlock storm cannons. I don't have the energy, I quit. So did the other vets I was building with, we'll come back when we feel the game is balanced, worth our time.


RoyAwesome

> wasn’t completely outclassed by the Warden’s variant Ah, there is the "The Warden guns are _actually_ the overpowered ones" take as you cookie clicker to victory without tanks. Seriously, how can you look at this map and even fucking question why the Wardens don't have SC bases. You've pushed through entire hexes with the Lamentum and ISG before anything with wheels even got moving. Yeah, we'll just build a storm cannon somewhere that will be the front line the next day. Yeah real fucking bright there.


_-Deliverance-_

Have you considered building SCs in spitrocks, Osterwall, Callahans Passage, even Conclace; somewhere no sane colonial will even touch before satchels and 250mm.


RoyAwesome

LOL. Splitrocks and Osterwall are fucking dead the moment 300mm comes online. I already know you have multiple platforms in range of that. Callhans Passage wont hit any of your fronts. It'll slow your push but it wont turn the war. Same with Conclave. Besides, We never win the SC race anyway. The only reason we won in 83 was because for some reason your storms didn't hit ours when you did win the race.


LordSpaceRicky

What Hexes did we push through? We captured most of Deadlands, Farranac Coast, and had a winning front in Endless before ISGs and Lamentum even unlocked. Even now, most of our pushes are being done with ***your weaponry***, not with our shit Roofette or Gemini or what have you. And how does us marginally pushing pass the central river make all backline Storm Cannons bases irrelevant? Your clans quit the second they saw Colonials gaining irrelevant territory on day 1. That’s not a gameplay imbalance, that’s a moral issue. You are shooting yourself in the foot and then crying that the Colonials made you do it.


SaltyFoxholeVet

This is true, I actually quit this war after my "backline" SC base in Marban Hollow got clapped since it became a frontline. I had unlocked concrete, just 24 more hours and everything would've been dry and It would've survived...


_-Deliverance-_

Skill issue


SaltyFoxholeVet

There are only two things you can do against mortar spam, repair or counter mortar. We had no counter mortars, Logi didn't deliver, so we had practically everyone at the frontline repairing. It still wasn't enough, and fell just like the three bases before it. There is no skill involved in that. My bunkers had no blind spots in AT coverage, so Colonials couldn't use ISG. They tried a few times, though. That certainly was a skill issue.


_-Deliverance-_

It is always painful hearing the bark of the ISG and the 3 sharp cracks of a retaliating AT bunker. I'm sorry you were failed by your team or your clan, as a builder I empathize


BossBigTeef

Storm cannons don't matter until the shells unlock. Locking the shells behind tech has eliminated the need to rush a base. Its about who gets the shells first and if they are willing to login upon unlock to shoot the gun.


brushnit

They do matter whenever the platforms for guns are alted, unfortunately


strangegloveactual

Not playing currently. Logi is far too grundy and the Warden clans of old left to leave a vacuum filled with new clans who have a disporoptionate impression of their skill. Final move was having a fob demolished by a new clan circle jerk leuitenant (CL clan) who insisted he knew better then a colonel who's built more logi route defences than he'd received commends. The game is frustrating and broken currently and for all the incredible features it won't hold long term players once the recognise the frustrations built in. If I come back, it'll be after a major update, probably changing faction too. But I see a few new titles coming up that'll probably keep me permanently away. Warnow being the most interesting.


Jukecrim7

I mean I'm boycotting this game until logi is fixed


brvmyg

How weird considering previous posts of alted warden platforms 🤔I wonder if this is related !


kohe_nato

Why are foxhole redditors suddenly complaining about isg? Havent isg been in the game for a long time?


LurchTheBastard

Because of the combination of 4 things: * ISG and HMG used in combination is pretty effective * The tripod guns showed up before any of the main counters to them. HMGs in particular got spammed as cheap prototypes thanks to the changes to that system whilst mortars (one good counter to them) were locked behind that same tech tier as an auto * Colonials have more experience using tripod guns because of having to rely on the ISG for so long. * The Foebreaker was a tier above the ISG, meaning the Wardens couldn't do the same thing back yet. This, combined with some notable fronts ending up in a near-perfect position for ISGs (both sides had build-pushed into each other until close enough that rifle garrisons could fire into enemy trenches. Lots of t2 structures in firing range, lots of cover, ideal tripod gun conditions) meant that a few places broke HARD when the ISG came out, and Wardens have been on the back foot since then, when usually Cutlers, HACs, and the 40mm cannon sway things the other way early on.


RoBOticRebel108

"suddenly" Lol, you must be new here


kohe_nato

Well not really new not old either. But i havent seen ppl complaining about isg to this degree. I always thought it was kind of a useless weapon after early war. Even early i hardly saw anyone using it since its such a hassle to pull shells. I think because of the new update ppl are more prone to using it.


RoBOticRebel108

It's really OP in early war, but yes it becomes useless afterwards Usually there is a tier or 2 where collies have isg and wardens have nothing to effectively kill it or at least the gunner. So it ends up being VERY unfun to play against it. And it balances out when wardens get 40mm AC but this time collies have a really good AT option as well, so we are kinda out of options ourselves.


AnonymousMeeblet

"Really OP" If the ISG, which does 400 damage, is OP, then what the fuck is the Foebreaker?


AnonymousMeeblet

Wardens have been complaining about the ISG since it was added because it is the only effective anti-structure tool that the Colonial Legion has before tanks. If it gets nerfed into the ground or removed, there will be no way for Colonials to damage Warden bases until late war without mammon rushes. Luckily the devs know this too.


NikofrankoV

I don't get that either. Just seems people need something to blame but themselves tbh.


AffixBayonets

I don't think it's OP, but I will say that the tripod update made it vastly easier to use. No more accidental disassembly or having to carry the ammo yourself.


Ok_Lifeguard_8360

They have also been nerfed alot, but ig we can never have a good thing


Terppintine

It’s a clan problem and we all know it.


xDABZILLAx

I call this war the tripod war


lloydy69

Its simple. there a few things i have seen or herd during this wars and many others. 1. Wardens clans seem to be pushing out any clan who is new or is trying to change the meta they like. So they join collies which is sad as i think they would perfer wardens gear. 2. collies have gotton used to been given all the bad gear and gotton used to using tripods gear to do pve or pvp when warden normally just used there op gear. So i think this war with the new gear collies already were ready and happy to push them out in numbers. 3. I'm also a big believer in the collies sadly have a better community been built up over a fair few wars but i do hope wardens come back with out devs help to give us a fight


dresdenthezomwhacker

I think the third is the most important. I can’t remember any war where Colonials just threw up their hands and said “We give up!” after the first few days of the war didn’t go in our favor. Everyone remember Update War 83 that went on forever partly because of Colonials stubbornness to simply not give up. And if memory serves, much of the salt for the war going on for so long wasn’t from the losers but the winners instead. Wardens just don’t seem to be great at manifesting victory, and it’s sad. Like if you’re losing you’ve gotta be able to rally yourself and try new things. The surest way to lose is to give up, and if you give up on the game you give up on your right to complain IMO.


nrvnsqr117

What? Do you actually play warden or is this just all reddit hearsay? This comment just boils down to "lmao wardens have op equipment and are toxic"


[deleted]

Another break war?


Navinor

Well there are many factors right now, why the wardens aren't playing at the moment. 1.it is 23/24.12 right now. A lot of warden players are europeans and this week following up to the 31.12 is an absoletely dead time for gaming in europe when you are and adult. I could not get my hands on my pc for a whole week, because how stressfull this weeks are right now. Especially in europe the Christmas days are basically "no gaming" days. The collies have a huge asian and chinese player base. They don't celebrate christmas that much. So the collies have outright more people playing because of christmas. 2. After war 83 a lot of warden players seemed to have stopped playing foxhole completely. It was a long war and the burnout was real. Furthermore because of the 2 lost "break wars" A significant ammount of warden players switched sides to the collies. "Winning team joining" is real. 3. The faction balance for the wardens is off and i mean SERIOUSLY off. I will not rant about the Lamentum ISG combo now. That was discussed to death. I mean that the early war advantage for wardens, their good infantery weapons,is completely destroyed by mounted heavy machine guns. ESPECIALLY when the collies got a machine gun with 250 rounds and the precision of a sniper rifle. Added to this, the wardens have this stupid early game mechanic where they have to rely on comp mines camping to get their first cuttlers, which are expensive but obsolete because they are countered by mounted MGs and at the same time having their new "ISG" locked behind a tier above. (Which costs bmats again..) I have played both sides. When i have played collies their early game feels "natural".You can go get some scrap and you can produce mounted machine guns, the ISG, Ignifists and so on not touching the comp mines once!. I have played wardens now too and their early game is a slog. It is tiresome to camp the comp mines and boring as hell. And you HAVE TO camp them. Everything is so stupidly expensive. Everything feels like an expensive boring grind untill sledges on the warden side. The wardens had a lot of active players at the start of the war, but i really can understand why they left. Especially the realy big clans on the warden side stopped playing completely after the warden bases were just exploding because of the ISG Lamentum combo while the wardens STILL had to camp the comp mines for their cuttler. I played on the frontline for an hour, looked at this and told myself "Screw this. Why i am even playing this imbalanced game". I could not even move as infantery because of the combo ISG Lamentum spam. It was basically " spawn, dead" "spawn, dead". Then the collies unlocked the mortars and it was " spawnkill, spawnkill, spawnkill". I removed foxholde from my PC and i am waiting for the logi update and a serious rebalance for the game right now. Untill then i will play something else.


Ijustdoeyes

Also not all Shard 2 wardens moved across. The reception was...less than friendly for those that did and with the state of logi they just logged out and didn't log back in.


Navinor

Yes i have to admit, this is a serious problem on the warden side. The warden side drove most of chinese player base out, because ot stupid reasons. And the fact that Shard 2 players were threated as some kind of "wrong people" on the warden side. I have even met people on the warden side, which would not let you join their regiment when you mentioned you have played collie before. The logi situation is one of the reasons i have stopped playing. Logi is WASTING your time right now. No seriously. This has nothing to do with a game anymore. Logi is outright WASTING my time! And i hate games which are wasting my time!


dresdenthezomwhacker

Sounds like Wardens problem is they just need to foster a more positive community. 🤦


Navinor

No it is a minor part of the balance problem right now in this war. And the logi system is bad overall.


StephenBadger

It's kind of a shame, as we had a pretty good community in terms of collaboration between regiments for the wardens on shard 2. Unfortunately there was a bit of a mix of issues in our past war. We basically had some regiments go colonial to balance the shard 2 population as colonials had lost 5 in a row. Combine that with the less than stellar reputation of the warden community on shard 1 and a few poor interactions initially, and people did just log off. The meta is definitely different also, which so far I don't think shard 2 wardens are finding very fun. We'll see if tanks allows for us to get more manoeuvre warfare going on.


Zacker_

CGC mainland isn’t even playing.


The_Lantern

IMO the reason is. In 83 we had a massive influx of new players. Those players have had 84-85 to improve there skills. But Warden Vets took those wars Off, so you had many new players not learning from there Best players. The opposite happened for Colleys. Colley vet clans went hard in 84-85, teaching the new players. This also plays into morale.


shiduru-fan

I am in colli side, ngl the tripod mg are broken, if you have a hill or high ground you can stay for hours killing everything in range for very low supply


xXBigdeagle85Xx

Yes, that's what machineguns are for


ThewizardBlundermore

God forbid people enjoy Christmas...


BossBigTeef

Not everyone celebrates Christmas in a MMO. Same excuse every year lmao.


Pineapsquirrel

Yeah, Happy Honda Days


ThewizardBlundermore

"Not everyone celebrates Christmas" I never said they did. But a lot of people do? So again to reiterate my original point "God Forbid people enjoy Christmas" I'm enjoying Christmas right now.


BossBigTeef

Same response every year too. Lol. Must be a good Christmas if your responding to trolls on reddit.


Feras47

ohoh


NBlossom

Just gonna set here with my popcorn and watch the whole game burn down under the weight of broken balance and QOL the devs have wrought. It's beautiful in a horrifically misshapen sort of way.


SuperHavre95

Well if you stop complaining on reddit and start digging trenches, you might actually put up a fight.


lastPingStanding

I mean, if people don't like the gameplay anymore, it's not like we're forced to play. Nothing wrong with switching to other games and not playing foxhole.


SaltyFoxholeVet

My base I spent a week building and maintaining was destroyed by mortar spam I could do nothing against. 🥰


hayden_t

trenches :)


AffixBayonets

It's a chicken and the egg thing. I spent hours yesterday rebuilding rifle garrisons on the front that got blown up again or being in a big failed offensive, but it was still clearly fighting a losing war.


Towarzyszek

Or we quit coz game not fun? Why play unfun game lol but to be honest it's more of the fact that it's xmas right now. I had to leave my base half-concreted and unfinished so I hope it doesn't get clapped while I'm away. Most Wardens are europeans so they are gone for the xmas break. It's unironically a break war (for the 7 days) then it will be back to normal but it might be too late then lol. Just unlucky timing for the Update War to be happening during xmas period, it should have been an in-between war right now that way it wouldn't be so serious and people could even chill together or smthing. It is what it is.


OkMushroom4

Leave it up to the dumbass devs to keep adding shit that is totally broken


Pizzamovies

Devs don’t care. You already paid for the game, they don’t bat an eye if you stop playing


RELAXNMAXN

And here I was told Wardens and their clans are back and mean business


Krios41

They were. with a focus on the past tense here. I would say "don't know what happend" but i do know. Won't bother explaining because its not gonna change anything anyway and the reactions the explenation would get are predictable.


AnonymousMeeblet

Yeah, they were faced with moderate resistance and a few setbacks and instantly folded like napkins.


Tymptra

Look at the posts about all the SCs being alted. Plus early game is unfun. But no they just suck /s


Towarzyszek

More of the fact that it was very unfun to play early game so they left to play other games. But remember 'Wardens are the tryhard faction' :D The early meta needs a look at, not even from balance perspective just fun perspective. It's not very fun atm.


shadow3937

We would have one or 3 but the Collies destroyed Blackwater's base sadly


StormontCounty

Break war XD


davidty2006

impossible. wardens surely must have 1000 storm cannons somewhere. they always do.


meh092613

smh wardens always giving up and claiming “break war”


RoyAwesome

The only ones claiming break war are colonials who are rubbing it in people's faces they have overpowered guns.


[deleted]

Warden player here, I just have better things to do considering it's holiday season. In my expert and completely unbiased opinion, most collies are basement dwellers with nothing better to do.