By - linkenski
Offering another perspective here: what if that aspect wasn’t a victim of it being “rushed” but having the facility felt redundant or interrupted with the pacing?
Just like what happened when they added the final good bye to the team at the end of the beam run which interrupted pacing and made it feel weird that harbinger would even allow that.
The processing acknowledgment bit felt fine within the citadel
>Offering another perspective here: what if that aspect wasn’t a victim of it being “rushed” but having the facility felt redundant or interrupted with the pacing?
It might be. Ultimately I think it's a victim of them not having the time to actually make this facility, and what little they had in the end wasn't justifiable so it was cut because it would've been lame.
To me it would explain a lot if they planned this, because I distinctly remember talking about the ending for the first time ever, with my best friend who beat the game 3 days later and we sorta recalled what happened in the ending -- I think we played it together once just to try and make sense of it, and on that line he said "When he said that I was like *no*." And I had the exact same reaction.
I was like "What do you mean they round them up on Earth and they're making a Reaper here?" I get it in the larger context in hindsight like... okay, in this transformed Citadel, it's housing one giant facility to create a Reaper, but I don't see how all those corpses down below are just gonna be put in here and then these piles of corpses are slowly moved by the Keepers... somewhere, or into the goo on the side of the room.. like, it's just not communicated super well unlike the pods in the Collector Base where we actually saw humans directly processed.
So when they say that it felt like a leap to me. I think it would've helped to have gone through a facility down on Earth, and see people being put in cells or boxes, and then we run through that somehow and into this beam. And we see like "Okay, this is Step 2 in the processing chain".
But right now it's just a barren ground with a beam in the middle, and then a creepy room.
Yeah I get that - could’ve been more visual storytelling without having to stop down and acknowledge it. Instead of just having rubble at the bottom of the beam, having what you said
Most of EDI's final dialogue on the Normandy and in the final level were unchanged after things got rewritten to accomodate the last changes. She'll still refer to the beam as a "Conduit" and she talks about this Reaper indoctrination facility after Sanctuary, but we never got to see it, but that was the initial plan, as the level file is also called "End001\_900Facility" but all we see is the weird Reaper construct holding the beam to the Citadel.
I like Priority: Earth. I do. It has a great feeling of finality for it and I very much admired the setting. Good moments, too. I’m happy with what we have.
With that being said, the cuts are still gapingly obvious and super disappointing. It all could have been so much more and I really wish we had gotten what they originally planned. I gladly would have waited however long for it.
I didn't mind it much either. My issues with the ending was always isolated to the conversation we have with the Catalyst.
Yeah, definitely. They really wanted me to gain some kind of sentimental value for that kid and it just…didn’t happen.
No, as much as that bothered me at least the final scene kinda brought that full circle. After all those repeated dreams I was like "Okay so what's the conclusion to this??" and this was vague but idk it's better than not having it.
My issue is just the whole "We're here to stop you from making synthetics" because that turned the entire plot of the trilogy into a conflict about synthetic life... and i don't think that adequately describes or summarizes it all. I felt like this attempted poetic irony of the Reapers failed to describe the series as a whole, and so the final 3 choices felt like a misfire to me, because they're concluding on the wrong theme as a conclusion on the whole thing.
I see what you mean now. It did contradict some themes. The lines of philosophy and judgment for them become so blurred once you reach that point.
Since you brought that up, I’m not exactly trying to knock people that pick control, but I’ve *never* understood why it was an option. It’s very clear that The Illusive Man wanted this and the fact that it’s just a solution after I repeatedly told him to fuck off feels really inconsistent to me, if what I’m saying makes sense. The three choices feel strange.
The three choices make perfect sense to have under this assumption:
"*Organics and Synthetics WILL NEVER get along, therefore synthetics will destroy all organics some day.*"
I'm not kidding you. THIS is what the writers actually thought.
* Destroy is the temporary moron solution in this context, THAT'S why it's red/renegade: "Wipe out Synthetics FOR NOW, that'll teach em. Nevermind that the next ones we make can lead to catastrophy *long after I'm dead!"*
* Control is the *Status Quo* option: "I don't know if synthetics or organics will fight as you say. I don't think Synthesis or Destroy is what I would do, so let's stop the harvesting, for now... And see what happens. If synthetics really do go bad, I'll do *SOMETHING*."
* Synthesis is the solution through compromise: "Okay, since we can't get along, we must compromise with each other. I become more like them. They become more like me. Nobody wins, no one loses. But now that we're the same, we can never kill each other again based on our differences."
Destroy is only superficially the victory option, or victory in the sense that you do not buy anything the Catalyst (or just the writer) tells you, and you're like "yeah, organics, synthetics, whatever. I'm here to kill the Reapers. That was my goal."
But people who think that way don't realize that the Reapers are turned into not antagonists by the word of the writers at the end. They were actually the reason Shepard even exists because *according to the writers*, synthetics WOULD destroy all life, and if the Reapers hadn't done any of this, then "**ALL LIFE WOULD'VE GONE EXTINCT EONS AGO**".
If synthetic versus organics wasn't the overall theme of the trilogy what do you mean it was. Geniussly curious because I don't know.
"Unity through diversity". Even the Geth/Quarian issue was about that at the end of the day.
Sure, the series explores Organics versus Synthetics very prominently, but it doesn't poetically describe the arc of the trilogy as a whole, whatsoever. The point of this story was that we were making everyone work together, against this giant ancient enemy that has decided that advanced civilization = "chaos" and we may not have known why until the ending, but the throughline of this story was that there indeed was all kinds of turmoil (the Rachni War, Krogan Rebellion, First Contact War, Genophage, Morning War) those are the *patterns* we see in this cycle, and only one of them is about Organics vs Synthetics, but *all* of them are about us being different, therefore we fight each other in various ways; Shepard comes about to become the *shepherd* who leads all these people together to fight a common enemy, even organics and synthetics.
Then the Catalyst comes out saying "Yo it's all about Organics and Synthetics" but I don't really care if that's the backstory the Reapers has... it doesn't describe the overarching throughline, so the 3 resolution-choices to the story should not be about Organics vs Synthetics. Furthermore we start defining synthetics as not "machines" but "Synthetic *life"* especially in 3, so by the ending we already concede that synthetics are generally the good guys, and are as alive as we are, just in their own way. At least a 100% perfect run acknowledges that. The ending doesn't. It says it can never work so we need Synthesis. It won't allow us to just say the Reapers are the faulty ones, and choose Destroy without destroying the synthetics we just fought to be seen as *people*.
Hmm, okey I get it. Interesting point of view, you may be right.
So, playing through it again, here’s my thoughts.
The kid was real. At least, the one Shepard saw die was. She has nightmares about him throughout the game, it’s a very real failure that Shepard has to grapple with. Someone was right there in front of her, like Ashley, and she couldn’t save the kid.
Then the Catalyst comes and rips out a form that’s familiar to Shepard, someone she’s got on her mind, and Shepard would be willing to engage with. And who’s been on Shepard’s mind throughout the game? The kid.
Cuts are way too glaring for me to like P:E. It just falls short of expectations. Most (if not all) assets end up being nothing more than numbers, I don't remember anyone actually showing up and making a difference during combat.
Btw- I wonder if rumors that game got massively changed due to script leak are actually true. Leaked script seemed more interesting than what we've got (but maybe only because grass is always greener on the other side).
>Cuts are way too glaring for me to like P:E
Valid. I’m sorry you don’t.
Harbinger taunting you mid-fight makes that grass pretty damn green.
> Valid. I’m sorry you don’t.
Oh, I agree with all your points, it's just my overall impression that differs.
> Harbinger taunting you mid-fight makes that grass pretty damn green.
Ah, yes, one of the lowest points of whole trilogy. Although we still could've got something worse (no idea what would that be, though).
Decisions like that don't care if you'd wait. They depend on how long the stockholders will wait.
I’m well aware. The gaming industry has demonstrated such countless times. It’s why I feel the need to state it anyways.
Interesing. I feel like the Citadel could have been a full level too, we never got to explore the hidden passages where the keepers live, which have been hinted to exist since ME1
This whole scne eand quest feels like it was rushed as hell. Disappointing