SOMA:
https://www.youtube.com/watch?v=BZTfi1jv-EE
There is an internal struggle "inside" the protagonist between themselves, the game asks big philosophical questions, would replay that game if I wasn't so f[...] scared of it :)
you can play in "invincible mode", making sure you can't die to the enemies in the game. Still spooky but you can kinda look at the floor and pretend theyre not there lol
Maybe not the best example, but Hellblade: Senua's Sacrifice seems to fit:
[https://www.youtube.com/watch?v=7Yh-zFCILR4](https://www.youtube.com/watch?v=7Yh-zFCILR4)
From Wikipedia (not *really* a spoiler, but to be safe I'll mark it as one):
>>!Antoniades and his team initially conceptualized Hellblade: Senua's Sacrifice as "a compelling, adult, fantasy game". The game was always supposed to be hinted as taking place in Senua's mind, but with her mental illness originally less central to the story. However, the team came to see it as an opportunity to raise awareness on psychosis; regarding the team's interest with the condition, Antoniades stated "It is easy to see the pain and suffering caused by physical diseases or physical trauma, it is not so easy to see the mental suffering or trauma or severe mental illness. But what if we could find a way to see it?"!<
Oxenfree
https://www.youtube.com/watch?v=NAhrOoNR4ng
Maybe not really about a conflict within a social group, but a conflict between something, and the group. But the social aspect of it is pretty strong, can have multiple endings depending on how the conversations will be carried out.
Rimworld does both.
An enraged turtle might eat your dog causing grief in your colony and next thing you know someone's mental state broke and developed into an arsonist. Now your whole storage room with your food is on fire and winter is coming.
In Crusader Kings 2 and 3, arguably the greatest threat to your realm is internal conflict, particularly if it gets divided among too many children and then you have to spend years murdering/conquering/marrying your siblings and their children to reunite.
Darkest Dungeon sort of did the "conflict within the mind" thing. Contact with the eldritch horrors would cause stress, and finishing missions with stress would cause flaws. Those flaws would make the character act in potentially destructive ways: a curious character would investigate things that they really shouldn't, a kleptomaniac would steal valuables, etc. Additionally, if stress got too high, the character could become afflicted, which would cause them to behave in uncontrollable and usually negative ways in battle.
I would say that Disco Elysium is full of internal conflict, to the point that it is kind of the theme of the game.
SOMA: https://www.youtube.com/watch?v=BZTfi1jv-EE There is an internal struggle "inside" the protagonist between themselves, the game asks big philosophical questions, would replay that game if I wasn't so f[...] scared of it :)
you can play in "invincible mode", making sure you can't die to the enemies in the game. Still spooky but you can kinda look at the floor and pretend theyre not there lol
Celeste
Maybe not the best example, but Hellblade: Senua's Sacrifice seems to fit: [https://www.youtube.com/watch?v=7Yh-zFCILR4](https://www.youtube.com/watch?v=7Yh-zFCILR4) From Wikipedia (not *really* a spoiler, but to be safe I'll mark it as one): >>!Antoniades and his team initially conceptualized Hellblade: Senua's Sacrifice as "a compelling, adult, fantasy game". The game was always supposed to be hinted as taking place in Senua's mind, but with her mental illness originally less central to the story. However, the team came to see it as an opportunity to raise awareness on psychosis; regarding the team's interest with the condition, Antoniades stated "It is easy to see the pain and suffering caused by physical diseases or physical trauma, it is not so easy to see the mental suffering or trauma or severe mental illness. But what if we could find a way to see it?"!<
Oxenfree https://www.youtube.com/watch?v=NAhrOoNR4ng Maybe not really about a conflict within a social group, but a conflict between something, and the group. But the social aspect of it is pretty strong, can have multiple endings depending on how the conversations will be carried out.
>or even just within the mind of one person. Sanitarium
Thank you everyone, these are some excellent answers!
Rimworld does both. An enraged turtle might eat your dog causing grief in your colony and next thing you know someone's mental state broke and developed into an arsonist. Now your whole storage room with your food is on fire and winter is coming.
In Crusader Kings 2 and 3, arguably the greatest threat to your realm is internal conflict, particularly if it gets divided among too many children and then you have to spend years murdering/conquering/marrying your siblings and their children to reunite.
Darkest Dungeon sort of did the "conflict within the mind" thing. Contact with the eldritch horrors would cause stress, and finishing missions with stress would cause flaws. Those flaws would make the character act in potentially destructive ways: a curious character would investigate things that they really shouldn't, a kleptomaniac would steal valuables, etc. Additionally, if stress got too high, the character could become afflicted, which would cause them to behave in uncontrollable and usually negative ways in battle.