By - BoeingTripleSeven777
I think that I found the way!! I will let ya guys after I test it
Nope sadly not works :(
I managed to find the registry dealing with DLDSR (key name is SmoothScalingMultiplierData) and changed the value that I want, but simply it does not applied to real world.
Unlike conventional DSR, DLDSR algorithm is bound to deep learning, so it seems we cannot make custom resolution.
I hope so I want to use x4 on some older games since anything else is too sharp.
Hey bro, I don't think it works properly if DL x1.78 being heavier than native resolution. I have the same issue, exactly same performance whether I use original DSR or DL one.
How is it an issue? The game is being rendered at the same resolution in both cases, so the performance should be the same. DLDSR is supposed to *look* better.
Cuz you can't take advantage of it without losing perf compared to native render
That's never been the point of DSR. The point was to run the game at a higher resolution than your monitor's native resolution. And the point of DLDSR is to run the game at a lower resolution than you need with regular DSR. So you run it at 2.25x DLDSR, it performs like 2.25x DSR, but looks more like 4x DSR.
Why would it look like 4x dsr? Cuz better quality downsampling?
Yes. On one hand, there's only so much detail you can display on a 1080p monitor, and on the other hand, regular downscaling is rather primitive and isn't designed with games in mind - so it makes the jaggies more noticeable if you aren't running 4x DSR.
That's why it's possible that 1620p downscaled to 1080p with good scaling can look as good as 4K downscaled to 1080p with a primitive scaler.