It is just me, or does anybody else really dislike scaled down planets the size of asteroids/small planetoids like in this game? It can be scaled down, but come on, at least make it the Kerbal kind of scaled down where the planets still feel like planets and not like tiny rocks in space.
I'm not very knowledgeable technically--I'm the publisher, not the developer--but I think there are significant differences between those games in how planet size might impact performance. For example, in Fragile Existence, you can have entire fleets fighting it out in orbit while a battle also rages on the surface. That is, it's not about modeling a large and detailed planet in isolation--that's easy to do--but rather what's going to be occurring at the same time in relation to it.
So, I am the developer, and yes, this hits the nail on the head =)
Also, if you so choose, you can spread the fleet across an entire system and be drawn into conflict occurring both across the surface and in orbit simultaneously across every planet therein, all at the same time. So yeah, you have to compromise somewhere. Also, technically speaking, the Earth-like and rocky planets are on the smaller side of the scale possible, with greater radii reserved for gas giants and stars, so that they look suitably massive in contrast.
This game looks great! I’ll be wishlisting it.
Thanks! The wishlist and kind words are appreciated!
It is just me, or does anybody else really dislike scaled down planets the size of asteroids/small planetoids like in this game? It can be scaled down, but come on, at least make it the Kerbal kind of scaled down where the planets still feel like planets and not like tiny rocks in space.
I think it's mostly a compromise to keep game performance manageable on most PCs.
Kerbal runs on most PCs no problem.
I'm not very knowledgeable technically--I'm the publisher, not the developer--but I think there are significant differences between those games in how planet size might impact performance. For example, in Fragile Existence, you can have entire fleets fighting it out in orbit while a battle also rages on the surface. That is, it's not about modeling a large and detailed planet in isolation--that's easy to do--but rather what's going to be occurring at the same time in relation to it.
So, I am the developer, and yes, this hits the nail on the head =) Also, if you so choose, you can spread the fleet across an entire system and be drawn into conflict occurring both across the surface and in orbit simultaneously across every planet therein, all at the same time. So yeah, you have to compromise somewhere. Also, technically speaking, the Earth-like and rocky planets are on the smaller side of the scale possible, with greater radii reserved for gas giants and stars, so that they look suitably massive in contrast.
It looks kerbal-scale to me. I'd need to see some more footage, though.
If you look at some of the on-planet scenes, you can clearly see the planet's curvature. Looks to be about the size of Gilly in KSP.